AppleShooter - Classic Archery Game

AppleShooter is a challenging shooting game where players must use a bow and arrow to precisely shoot apples placed on people's heads. The game tests players' accuracy, patience, and skill, with each shot potentially bringing victory or defeat.

Gameplay Features

Basic Controls

  • Use the mouse to aim: Move the mouse to adjust the direction of the arrow
  • Hold left mouse button: Charge, arrow power increases with hold time
  • Release left mouse button: Fire the arrow

Game Objectives

  • Accurately hit the apple, avoid hitting the person
  • Each level has different difficulties and challenges
  • Get high scores through precise shooting

Game Features

  • Physics engine: Realistic arrow flight trajectory
  • Increasing difficulty: Gradually increasing game difficulty
  • Instant feedback: Intuitive hit effects
AppleShooter Game Screenshot - Aiming Scene

Aiming Scene - Precise shooting angle calculation

AppleShooter Game Screenshot - Hit Effect

Successful Hit - Arrow precisely hits the apple

Game Development History

The inspiration for AppleShooter comes from the Swiss folk legend of William Tell. In the legend, he was forced to shoot an apple placed on his son's head with a bow and arrow, demonstrating amazing archery skills. This story inspired the game development team to transform this thrilling scene into a challenging casual game.

Development History

  • 2005: Game concept born, early development started
  • 2006: First Flash version released
  • 2010: Improved version launched with new game mechanics
  • 2015: HTML5 version released, supporting mobile devices
  • 2020: Major upgrade, optimizing game experience

Our Development Team

AppleShooter is created by a passionate game development team. Team members come from all over the world, working together to create fun and challenging gaming experiences.

Core Team

  • Game Design:

    John Smith - Senior game designer with 10 years of casual game development experience

  • Programming:

    Sarah Johnson - Lead programmer, focusing on physics engine optimization

  • Art Design:

    Michael Chen - Senior game artist, responsible for visual style design

  • Sound Design:

    Lisa Wang - Sound designer, creating game music and sound effects